
Waykeeper
Blocks two travellers and charges when struck.
Agoro Games presents
Walk gently. Build together.
A cosy tower defense about pressing carved stamps onto a trade road, holding it through the night, and walking it with someone who is never online when you are.
In development for iOS, Android, Windows and Mac, in English and German. The first region is complete and free to play in your browser today.
Build at dusk, in silence. Hold the road through the night. Walk on at dawn, with everything you placed still standing.



Building has no threat in it and defending has no building in it. Drag a stamp from your satchel to a roadside ring, aim its facing, and only when you say so does the road begin to move.
Return a stamp to the satchel for free. There is no score, no stars, no timer and no leaderboard. If the caravan's goods run out, the road you walked remains, and you walk on.
One road, two travellers. At every fork you must split, and each of you walks a different branch whenever you have time. Once a journey you can go back for the other road: in co-op, that is a gift to your partner. Neither of you is ever asked to be online at the same time, and shared roads are included, free, in the free region.
A run is a seed and a list of what you pressed, so a friend can replay your night exactly, on any device, and it comes out the same.
The Hearthland Road. Seven stops, two forks, one ending. The whole map is visible from the first step, so every choice is an informed one.
They are stamps, not cards. Each one is carved, pressed onto the road, and lifted again whenever you like. Every stamp charges an ability in its own way.

Blocks two travellers and charges when struck.

Long-range light; charges when acting.

Steady pulse; charges over time.

Affordable shelter; charges over time.
Nobody on this road is a monster. They are travellers who want what the caravan carries, and your job is to make them think better of it.

Steady, unhurried, and there are many.

Past your Waykeeper before it turns around.

Slow, strong, and worth every stamp you spend.

Its goods are the only thing you can lose, and even then the road remains.

The first region is not a demo. It is a complete road with its own ending, and it is free, in your browser, right now.
Every traveller and every stamp on the road is modelled as a real object first, then drawn into the game. Turn them around: these are the traveller sculpts the first figurine run is printed from, in full colour at 10 cm on a clay base. The first test prints came off my own printer on 14 September — the build log has the photographs, scars included.


Because a defense is only a seed and a list of stamps, it fits on cards. A stamp deck and a sculpted Hearthland board are in design, for the nights when you would rather press a card than a screen.




More beyond this roadmap will be shared as the road is walked. Content and timing are subject to change.
Agoro Road and Agoro Camp are one campaign on Gamefound. The launch is planned for 16 October 2026 at 12:00 (CEST), and the campaign runs until 30 November 2026. The preview page is live now: follow it before launch and then back the campaign, and the digital artbook and the print-and-play pack are yours free. The free region stays free for everyone, always.
€5digital
€25then €35 for 300 early birds, then €45
€25Amara, 120 mm: €29
€250then €350 for 20 more places
Prices are in euro and net: VAT for your country and postage for figurines are added at checkout on Gamefound. The Gamefound page sets the rewards, prices and delivery dates; this list is a short summary of it. One more reward, “Your story in Agoro Camp”, gives your character its own story and missions: €990, five places.
Reserved a Founder’s edition? The free email reservations are closed, and nothing was ever charged. The Founder’s edition lives on at Gamefound as the “You in the game” rewards: 10 early-bird places at €250, then 20 more. Find it on Gamefound.
Tabletop and card game. Not yet priced. Tell me you want one and you will hear when the first printing is set.
Small games with a lot of warmth, made in Europe with roots in West Africa. All of them are free to start.
A camp builder set on Camp Afric, a real off-grid property in Portugal. The current build is open and free.
A pocket console with cartridges: memory paths, market dashes and rhythm runs, one handheld.
Two worlds, one duel. Send a friend a link and play live from wherever you both are.
One night, one lantern. Spend the light to earn the light, and get home before it runs out.
Seven songs, four lanes, and a kora that will not wait for you.
Make change fast at Makola market, in cedis, before the queue loses patience.
A memory game that asks you to go back for what you missed.
Agoro Games builds this one in public. A dated log of what I decided, what it cost, and the things that came out wrong — including the eleven props I had to make twice.
Agoro Games is one person, Daniel Duroshola, working with AI agents. Every agent-made piece here is labelled as such, and Daniel is responsible for every word.
Read the build log Where the road lives