Agoro Games presents

Agoro Camp

A camp you build. A camp you live in.

A top-down camp builder set on a real off-grid camp in Portugal. Seven days. Work hours are scarce, every structure produces and consumes, and a badly connected camp browns out at dawn.

Playable now in your browser, free, no install. In development for iOS, Android, Windows and Mac.

Announcement trailer

0:19 · Pre-rendered concept footage, not final gameplay. Music: the Camp Afric anthem, written by the founder, sung in German; English subtitles on.

The current build: the real camp seen from above as the game board, with caravans, the red-roofed building, the stone house with solar panels, the player on the path, the energy panel and the build tray Real screenshot · current build
Play it now

The whole camp. Free. In your browser.

This is the real land from the air: one drone photograph as the board, every building cut from it. The current build is open to everyone. No install, no login, no charge.

  • Seven days, eight structures, two quests, and the dawn simulation.
  • A phone held sideways, or any desktop browser. Your camp saves on your device.
  • The energy panel reads the real camp as soon as the camp's feed is switched on.
The place is real

And it is still running

Camp Afric is an off-grid property near Castelo Branco, Portugal. Solar panels, batteries, water tanks, a caravan, an outdoor kitchen, a workshop. The founder lives and builds there. The game is not inspired by it. The game board is one drone photograph of that land, every building you place is cut from the same photograph, and you can walk the real thing in the video below.

A fixed camera at the camp: a long ground-mounted solar array on the left, freshly dug earth, a hose, a white caravan at the top right, under hard midday sun Camera 01 · 30 Aug 2026 · 11:15
A frame from the camp's own camera. Not a render: this is the array the game reads.
Concept render: the camp at first light, the solar array catching the sun while the caravans and the red-roofed building are still in shadow
Dawn is when the camp tells you whether you got yesterday right. Concept render.
Real camp energy Waiting for the camp
Battery—state of charge
Solar—watts in
Load—watts out

This panel sits in the corner of the game. It reads the camp's real battery, solar and load and shows every value with its age. When the camp is dark, the game is dark. It never swaps in made-up numbers.

Real projects become quests

The camp's next build needs one pump house and one water tank. So the first quest is exactly that. A real bill of materials is honest because it is simply true, and every real project at the camp becomes a new quest for free.

The loop

What the game earns goes into the real camp. The camp's upgrades come back into the game as data and as content. Players see the world they paid for actually change.

Video thumbnail: Daniel's complete tour of the off-grid property in Portugal Watch the tour

Daniel walks the whole property, August 2026. In German, on YouTube; nothing loads from YouTube until you press play.

How it plays

One week at the camp

A session is seven days. Each day gives you eight hours of work and nothing else is free. What you build today becomes operational at the following dawn, so costs arrive before benefits, and the order you build in is the whole game.

08 hrs

Time is the resource

Every structure costs hours and parts. A cabin takes six of your eight; a compost bay takes two. You will not finish everything, and you are not meant to.

5

Five systems

Power, water, food, comfort and parts. Everything you place produces some and consumes others. A pump without power is a shed; a garden without water is dust.

1 dawn

End the day, run the camp

Press End Day and a renderer-free simulation runs the night. A camp that produces less than it draws browns out at dawn, and you read exactly why.

8 ways

Walk it

You are a steward on the ground, walking the site in eight directions, placing structures on open earth. Buildings block your path. The land is the one you see from above.

What you build

Eight structures, one economy

These are the eight structures in the current build, with their real costs from the game's own data. In the game each one is cut from the drone photograph; the renders here are concept stand-ins.

Concept render: six black photovoltaic panels on a low ground-mount frame on dry earth
Power

Solar Array

+34 power
3hrs12parts
Concept render: a round dark-green water tank on a gravel pad
Water

Water Tank

+26 water
2hrs8parts
Concept render: a small stone pump house with a corrugated roof and its door ajar
Water

Pump House

+18 water−8 power
3hrs6parts
Concept render: three raised timber garden beds with lettuce, kale and tomatoes
Food

Kitchen Garden

+22 food−10 water
4hrs3parts
Concept render: an open-sided timber and canvas field kitchen with a steel counter
Comfort

Field Kitchen

+12 comfort−4 power−5 water−6 food
3hrs10parts
Concept render: a small whitewashed cabin with a terracotta roof and a blue door
Comfort

Whitewash Cabin

+20 comfort−7 power−4 water
6hrs18parts
Concept render: a white workshop with a bright red corrugated roof and an open sliding door
Parts

Red Roof Workshop

+10 parts−12 power
5hrs16parts
Concept render: three timber-slat compost bays with a garden fork leaning on the end
Food · Parts

Compost Bay

+5 food+3 parts−2 water
2hrs2parts

Restore the water loop

0/21× pump house · 1× water tank

The camp's first real project. Water that runs on its own power, before anything else gets built.

Open the shared table

0/32× kitchen garden · 1× field kitchen

Food for whoever is at the camp that week, grown and cooked on site.

The cast and the objects

Built as real things first

The founder is the first steward, scanned and rigged as himself. The red cart is a real cart at the camp, scanned in place. Turn them around. These are the models the first figurine run is printed from.

Founder Drag to turn · pinch or scroll to zoom
Daniel, founder of Agoro Games, walks the camp as the first steward. His own model, built from his photographs.
Scanned Drag to turn · pinch or scroll to zoom
The red cart. A real cart at the camp, photographed from every side and scanned. Nothing generated.
Generated stand-in Drag to turn · pinch or scroll to zoom
The caravan and its kitchen awning as a generated stand-in. Not a likeness of the real one; a placeholder until the real caravan is scanned.
Concept render: over the shoulder of Daniel in a green hoodie, looking toward the caravans, the red-roofed building and a stone house with solar panels
The same camp from the ground. Concept render.
Where it goes

Same camp. One more camera.

The top-down game is the camp from above. The next step is the same camp from the ground: walk the site, enter the caravan, operate the solar system. Same simulation, same real numbers.

  • Everything you build from above is standing when you walk in.
  • Co-op for two to four stewards, sharing one camp and one week.
  • A companion who remembers what you did yesterday.
  • Backer characters, rebuilt in 3D when the ground-level game is funded.

2026 | 2027 Roadmap

Live now

Open build

  • The full weekSeven days, eight structures, two quests, free in the browser
  • No login, no installSideways on a phone, or any desktop
  • The real landThe board is the drone photograph of the camp
16 October, planned

Gamefound

  • Both gamesAgoro Camp and Agoro Road in one campaign
  • You in the gameOnly on Gamefound
  • Free giftFollow before launch, back it, get the artbook and the print-and-play pack
Next

Your own camp

  • Logins and savesYour camp follows you across devices
  • Live camp energyThe real battery, solar and load, in the corner of the game
  • New questsFrom the camp's next real projects
Test builds

Mobile beta

  • iOS and AndroidTest builds before release
  • Backer charactersDelivered into the camp
  • First print runSteward, cart, pump house
2027

The full camp

Launch
Browser, iOS, Android, Windows, MacOne unlock, the whole camp
The Founders WallEvery supporter's name, in the camp
English and German
Major update

From the ground

  • Walk the campThe same camp from the ground, when funded
  • Co-op campTwo to four stewards, one week
  • The companion

More beyond this roadmap will be shared as the camp is built. Content and timing are subject to change.

Agoro Camp + Agoro Road

Back it on Gamefound

Agoro Camp and Agoro Road are one campaign on Gamefound. The launch is planned for 16 October 2026 at 12:00 (CEST), and the campaign runs until 30 November 2026. The preview page is live now: follow it before launch and then back the campaign, and the digital artbook and the print-and-play pack are yours free. The first week of the camp stays free for everyone, always.

  • Both games for Windows and Mac, or Agoro Road on its own.
  • Your name in both games.
  • Figurines, printed to order and finished by hand.
  • You in the game: you become a character in Agoro Camp and Agoro Road. Only on Gamefound, 10 early-bird places.

The Gamefound page sets the rewards, prices and delivery dates. Prices there are in euro and net: VAT for your country and postage for figurines are added at checkout.

Reserved an edition here? The free email reservations are closed, and nothing was ever charged. The editions moved to Gamefound, and the Founder Character lives on there as the “You in the game” rewards. Find it on Gamefound.

Agoro Games

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Sankofa Memory Path

A memory game that asks you to go back for what you missed.

Agoro Games builds this one in public. A dated log of what I decided, what it cost, and what came out wrong — including the evening I took the password off the build.

Agoro Games is one person, Daniel Duroshola, working with AI agents. Every agent-made piece here is labelled as such, and Daniel is responsible for every word.

Read the build log